Robert Rioux writes:
Modeling a break disk with a perfect all quad topology with the fewest amount of polygons. This is the level of modeling that is expected in the VFX industry. No booleans that will leave you with tris everywhere.
Robert Rioux writes:
Modeling a break disk with a perfect all quad topology with the fewest amount of polygons. This is the level of modeling that is expected in the VFX industry. No booleans that will leave you with tris everywhere.
2 Comments
*Brake*
Some very helpful modeling tips in here.