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Selecting Every Other Point in Geometry Nodes

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mv.artz writes:

Selection methods in geometry nodes have baffled me for the longest. Honestly, I have a long road ahead before fully understanding them all. However, this is an excellent step in that direction.

Understanding this means being able to select, even and odd numbers and for example every 4th instance.

Imagine what you could do with just this simple selection method, the possibilities are endless.

As we delve deeper into mastering these techniques, I can't help but imagine the incredible transformations and stunning visual effects that await, as we continue to push the boundaries of what we can achieve with this simple yet powerful selection method. With each new small finding, we are one step closer to unleashing the full potential of geometry nodes in our artistic endeavors.

About the Author

Menno van Roon

Menno van Roon ?? 3D Artist - 2D & 3D Motion Designer ?Parttime freelancer: #2dAnimation #3danimation ?Studio life: @dobacademy_studio ??Youtube in LinkTree: linktr.ee/mvartz

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